In this course, students will learn to work with a pre-existing off the shelf game engine framework used by professionals in the industry. The engine will be chosen based on which one is most used in the industry at that moment (Currently Unity, likely to be Unreal in the future). This will give them a firm grounding using a game engine which is used throughout the professional games industry.
Course Goals and Outcomes
Specific areas the course will look at include”
- Advanced scripting
- Engine tools and pipelines
- Special Effects
- Learning the various systems of the engine.
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.