Course Purpose

Students will design and create small game prototypes, which they will balance and tune. They will then analyze these creations for suitability on becoming much larger fully fledged titles.

Course Goals and Outcomes

Specific areas the course will look at include:

  • Scripting
  • Prototyping
  • Mini games
  • Game balancing
  • Tuning
  • Game Evaluation
Supplies and Equipment

Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.

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