Project Management

Course Purpose

In this course, students are introduced to the theory of project management and how it applies to game development.

Course Goals and Outcomes

Specific areas the course will look at include:

  • Project management methodologies
    • Agile Development
    • Scrum
    • Waterfall
  • Scheduling projects
  • Planning projects
  • Managing feature creep
  • Team management
  • Keeping on schedule
  • Reviews
  • Post mortems
Supplies and Equipment

Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.

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