This course introduces students to the timeline of videogames, introducing them to games which have sculpted the designs we use in modern day games. It then takes these original iconic games, and uses them as a starting point for the teaching of Game Design Documentation.
Course Goals and Outcomes
Specific areas thos course will look at include:
- Being creative
- Developing creative ideas from mind to screen
- Keeping ideas concise
- Managing expectations
- Preventing feature creep
- Scheduling project time.
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.