Following on from Introduction to Game Design, students will take their knowledge of non-videogame based game design – and start to apply it with relation to working inside a real videogame, as would happen in a real videogame studio.
Course Goals and Outcomes
Specific areas the course will look at include:
- Writing game design documents
- Exploring interactive game design
- Relationship between traditional games and modern videogames
- Exploring issues related to the interactive entertainment industry
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.