In the introduction to Game Programming Module, students will get a foundation learning of computer programming using the C language.
Course Goals and Outcomes
Some of the specific knowledge students will develop during the Introduction to Game Programming Module are:
- C Types
- Programming logic
- Arithmetic operations
Accelerated C++ : Practical Programming by Example by Andrew Koenig and Barbara E. Moo
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.