Introduction to Game Programming

Course Purpose

In the introduction to Game Programming Module, students will get a foundation learning of computer programming using the C language.

Course Goals and Outcomes

Some of the specific knowledge students will develop during the Introduction to Game Programming Module are:

  • Variables
  • C Types
  • Branching
  • Looping
  • Programming logic
  • Arithmetic operations
  • Arrays
  • Structures
  • Functions
Course Texts

Accelerated C++ : Practical Programming by Example by Andrew Koenig and Barbara E. Moo

Supplies and Equipment

Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.

Back to Video Game Programming