This course introduces students to traditional game design and theory. Investigating the theory of “fun”. What makes us play? Why do we want to play? By studying traditional games and mechanics, students will be introduced to ideas surrounding game design, and start to think of games less as players and more as developers.
Course Goals and Outcomes
Specific areas the course will look at include:
- Board games
- Defining Games
- Magic Circle
- Game Theory
- Emergent systems
- Systems of conflict
- The Culture of Play
Theory of Fun for Game Design by Raph Koster
Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas and Eric Zimmerman
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.