Gameplay Programming

Course Purpose

This course is intended to bring together things learned in previous classes, into a class where previous knowledge is practically implemented in a game engine.

Course Goals and Outcomes

Specific areas the course will look at include:

  • Modern game programming architectures
  • Behavior systems
  • Entity systems
  • Path finding
  • Audio
  • Animations
  • Player interactions
  • Physics
  • Networking
Supplies and Equipment

Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.

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