This course is intended to bring together things learned in previous classes, into a class where previous knowledge is practically implemented in a game engine.
Course Goals and Outcomes
Specific areas the course will look at include:
- Modern game programming architectures
- Behavior systems
- Entity systems
- Path finding
- Player interactions
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.