In this course, students will learn basic physics algorithms and math which are used throughout game programming.
Course Goals and Outcomes
Specific areas the course will look at include:
- Rigid Body Dynamics
- Newtonian Motion
- Particle Systems
Supplies and Equipment
Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.