Game Design Documentation with Classic Gaming

Course Purpose

This course introduces students to the timeline of videogames, introducing them to games which have sculpted the designs we use in modern day games. It then takes these original iconic games, and uses them as a starting point for the teaching of Game Design Documentation.

Course Goals and Outcomes

Specific areas the course will look at include:

  • Board games
  • Defining Games
  • Magic Circle
  • Game Theory
  • Randomness
  • Statistics
  • Emergent systems
  • Systems of conflict
  • The Culture of Play
Course Texts

Theory of Fun for Game Design by Raph Koster
Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas and Eric Zimmerman

Supplies and Equipment

Students are required to bring the following with them to classes: 3” binder with paper and tabs, notebook, pen, pencil, highlighter, calculator. It is required that students have computer access outside of class.

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